29 Apr 2011

Mess

I think I need to be less afraid of buggering things up, and just start throwing value around sometimes, it's fun!

Was looking at Andrew Jones' site a bit.  http://www.androidjones.com/ 
So chaotic and full of shapes and colour, I like it.  He did concept art for Metroid Prime, which is awesome, it's one of my favourite-est games.

26 Apr 2011

Today is one of those days where the stylus feels really weird in my grip, I can't seem to hold it comfortably, kind of annoying.

I was pondering some of the environmental elements I want surrounding this character.  Right now I'm thinking an emphasis on larger-than-life plant life, taking some design elements from non-plant things.  The bottom right is a quick attempt at playing with value to create the effect of something giving off light.

25 Apr 2011

Just a little bit

A little bit of doodling to keep me going.  I'm really enjoying having a job to go to, but I need to get to sleep earlier.

21 Apr 2011

Busy tonight..


Went out for a friend's birthday this evening, so nothing new, gotta get to bed now.  This dude, Crazy Bear, is from July 2010.  Illustrated from an old photo of him, it was for a project, but wasn't used.  Something about this makes me think of multiple, flat images, layered in front or behind one another, not like a whole person.  The hair looks weird.

19 Apr 2011

Some Doodles

A couple of doodles and a simple key-chain design I was asked to do.  You can't see the outer border of the key-chain because it's white and for some reason the transparency of the png isn't recognized, the outer border follows the same shape as the black shape.

18 Apr 2011

Temp Job FTW

I got nothing!  Here's something from October 2010.
I start a bit of work tomorrow morning, for two weeks.  In a law firm.  In the mail room...

17 Apr 2011

Rain and Snow Today


Title has nothing to do with the content.  Again, nothing exciting.  Chilling back home in the country this weekend.  Some gesture poses on the right, and a bored doodle on the left.  Kind of like the head, the rest not so much.  I notice with my gestures that my proportions are wonky, would like to correct that.. how.. better observation?

Here's something from October 2010.  I suppose that's not all that long ago.. around half a year.

16 Apr 2011

Moar Gesture!


Another page of 1 minute poses.  Sorry it's not something more interesting :p.  I enjoy these, they're fun to try.  I went over a bunch after I was done, adding extra value.  Don't know if I'll be posting something saturday night, we'll see.

Love this stuff: http://www.artbyfeng.com/index.html

15 Apr 2011

More Head Stuff

Another tutorial night.  It focused on muscles that affect the lips, the mouth area and looked at the ears a bit too.

The way of defining the beginnings of a face with a 'T' shape was used by Michaelangelo (or so the man in the video tells me..), where the horizontal defines the brow (not the eye center, like I'd previously thought), and the vertical the nose.

The top of the ear in relation to the corner of the eyesocket is a good way of determining the orientation of the head.  When viewed in profile, the line that connects the top-front part of the ear (where it attaches to the head) and the eyes is at the halfway point down the head.

13 Apr 2011

Facial Anatomy Lesson


The only drawing I've done today.  I watched a lesson on facial anatomy.  I'll probably need to watch it again at some point, could have paid it better attention than I did.  Even so, I think it really improved my understanding of the forms that comprise the head.

Here are some of the main points I remember:

-the basic forms of the face have key points defining them (like how you can easily define a cube by it's vertices)

-the corners of the eyesockets and cheekbones form a rectangle; from these points going to the back of the head a fairly flat plane is formed on either side of the head

-when defining the eyebrow/nose area, there's a specific number of points a person has here (creating planes/lines inbetween these points), these points are arranged in a large variety of ways between people

-the basic mouth area shape is very similar to a half sphere; the teeth are arrayed in a u-shape, a lot narrower than you may think at first

-a way of thinking about drawing the lips is imagining a bird with wings spread sitting on top of an egg

-basic skull shape is egg-like, wider at the back than the front; the profile of the head fits nicely into a rectangular shape that can be divided to place the features of the face (general placement)
(half-way down are the center of the eyes, half-way from eyebrows (not the eyes!) to chin is the bottom of the nose, half-way between the nose bottom and chin is the bottom of the lower lip)

-thickest part of the nose connects at the cheekbone

-the nostrils are basically cup shaped, with a very large variety of nostril sizes, shapes and orientations

-the end of the nose cartilage tapers to a point; the cartilage forms a triangle as it meets the cheekbone on either side

-there's a small change of plane direction between the nose and eyesocket, resulting in value change

-the outer corners of the eyesockets and the eyebrows are often mistaken as the same thing, the eyesocket fits into the bottom of the brow

-the eyelid, while thin, still has a thickness that should be defined; various folds can occur where the eyelid meets the eyesocket and cheekbone

(I should do this with the other tutorials I have..)

...

I suppose I don't really have any explanation for this.

Gesture


In an effort to draw from something by sight, I've been looking at posemaniacs for some human forms.  I was using the applet made for exercising gesture drawing.  I gave myself 60 seconds for each pose, the default is 30 seconds but that's too quick for me!  http://www.posemaniacs.com/

It was somewhat stressful, knowing that I only had so long to try to capture what was shown.  Good practice though, I'd find it difficult to enforce a hard cut off time limit on myself doing my regular doodles.

11 Apr 2011

(Post title goes here)

I have this fairly vague idea, inspired by a mix of Contact, Metroid and The Dig.  Her head is too large, I really ought to plan out proportions better.  An anatomy course would be useful, but I guess the most important thing is to get the idea across, regardless of perfect form.

10 Apr 2011

Meh Inducing Sunday

Not really feeling it today, not sure I should post this one... oh well.

Was looking at some of Charlie Bowater's stuff today, she's crazy good: http://charliebowater.tumblr.com/

Some doodles from October 2010.

9 Apr 2011

Saturday Again



This one got kind of messed up...  Reference here: http://www.women-hairstyles.com/images/chinese-hairstyle.jpg


The character is a real messy copy from an image in some fellows portfolio.  A talented guy named Alan Cook: http://cookedart.carbonmade.com/projects/2074003#2.  I like his style, shows a good understanding of shape that I'm still lacking.  The lamp and digital clock are part of what I see from my seat at my computer!


I enjoy drawing weird looking birds, but I bet these aren't nearly as weird looking as a whole lot of actual birds.  Planet Earth is an amazing series, David Attenborough is awesome.  If I could, I'd just watch that series over and over for drawing inspiration.

8 Apr 2011

Pretty much the same thing..

..as yesterday.

Zom-bros accompanied by random strokes when fiddling with some brushes from a watercolour set I'd downloaded earlier.

I need a new computer, this laptop doesn't always play nice with Photoshop and the monitor is horrible for viewing values and colour on.  A new tablet would be wicked as well, something with a bigger drawing surface.. something Intuos-ish..


Non-sensical doodle, sort of inspired by the Final Fantasy 10 logo.

7 Apr 2011

Hug It Out

A friend suggested an image of two zombies that had accidentally walked into each other, locking arms around each others bodies.  He wants it on a shirt with the caption "Hug it out, Bro".  I don't know if I even like this style, or composition, for such a thing.  Has a ways to go still, I wouldn't keep in the indistinct background, I just like to fill in the surrounding white space in some way.

Here's something from last year.  A caterpillar concept at the request of a friend.  I don't think he saw this one and that project fizzled out, as far as I know, so this design didn't progress at all.  It was inspired by Poochy, the lovable dog from Yoshi's Island!

Late Wednesday Doodle


Not much today, was looking into web development a bit today.  Was also observing the cat today, in particular how the back legs work.  That reads weirdly...

6 Apr 2011

Something quick..

.. because I was lazy about it today.

I'd like to find out how to get a watercolour look with brushes in PS.  Maybe I'll remember to search around for that.  I like the splotchy shape in the background of this cool Spiderman image: http://jeftoon01.deviantart.com/#/d3d8yi7, I also like how watercolours seem to so easily fade to a really light value

Here's a link to some watercolour paintings by a talented fellow named Grzegorz Wrobel: http://abduzeedo.com/stunning-watercolor-illustrations-grzegorz

Here's something weird from a year ago, April 2009.  I see a goomba shape in the top part of the head.

4 Apr 2011

Desert Environment


Must have worked on this for a couple hours straight.  Perhaps a rocky, desert type land.  It's quite rough and loose, but most of my stuff is at the moment.

It's somewhat Feng Zhu inspired, if I watch any tutorials these days it's one of his, but I haven't been doing much tutorial watching at all lately.

Here's a link to a demo reel of his, uploaded in 2010: http://www.youtube.com/watch?v=yt3YZ0qST9I&feature=channel_video_title
Has some boppin' music to go along with it!

And here's a link to the first episode of his tutorials: http://www.youtube.com/user/FZDSCHOOL#p/u/115/1McYZX6KScg
Each tutorial is around 30 minutes long, and they focus on a variety of topics: design, painting, hardware, technique, software...  lots of good information.  Right now there are 39 tutorials.

...

I was checking out Craig Mullin's website, pretty cool stuff. http://www.goodbrush.com/
I love looking at concept art, such as his, where the individual strokes look so loose and quick, but the overall image conveys so much information.